# SetTextCelPenNumber

Sets pen number for text rendering.

### Synopsis

`void SetTextCelPenNumber (TextCel *tCel, int32 penNumber)`

### Description

Sets the pen number used for subsequent text rendering. The pen number, which must be in the range of 0 through 3, indexes to one of the four possible foreground colors.

When you create a text cel, only pen 0 has a default color assigned; other pens are initialized to no color (transparent). Therefore you must use `SetTextCelColors()` and specify nontransparent colors for pens 1-3 before text you render with those pens will appear.

### Arguments

tCel
  Pointer to a TextCel structure.

penNumber
  Pen number to use for text subsequently rendered into the cel.

### Associated Files

lib3do.lib, textlib.h