# ssplGetSequenceNum

Get Sequence Number of a SoundBufferNode.

### Synopsis

`int32 ssplGetSequenceNum ( SoundSpooler *sspl, SoundBufferNode *sbn )`

### Description

`ssplGetSequenceNum()` returns the "sequence number" of the specified SoundBufferNode. This is an integer that indicates the allocation sequence of the SoundBufferNode.

### Arguments

sspl
  Pointer to a SoundSpooler structure.

sbn
  Pointer to a sound buffer node.

### Return Value

An integer that is the index of the buffer as allocated by `ssplCreateSoundSpooler()`. It goes from zero to NumBuffers-1.

### Implementation

Library call implemented in music.lib V21.

### Associated Files

soundspooler.h, music.lib

### See Also

``ssplCreateSoundSpooler``