# ssplResume

Resume SoundSpooler playback.

### Synopsis

`Err ssplResume ( SoundSpooler *sspl )`

### Description

`ssplResume()` resumes sound playback after being paused with `ssplPause()`. Playback is resumed from the sample data position in the spooled sound at which it was paused.

This function has no effect if `ssplStartSpooler()` or `ssplStopSpooler()` are called between `ssplPause()` and `ssplResume()`. Multiple calls to `ssplResume()` have no effect; pause does not nest.

Clears SSPL_STATUS_F_PAUSED.

### Argument

sspl
  Pointer to a SoundSpooler structure.

### Return Value

Non-negative value on success, or negative 3DO error code on failure.

### Implementation

Library call implemented in music.lib V21.

### Associated Files

soundspooler.h, music.lib

### See Also

``ssplPause`(), ReleaseInstrument(), ssplGetSpoolerStatus()`