# StartSoundFile

Begins playing a sound file.

### Synopsis

`int32 StartSoundFile( SoundFilePlayer *sfp, int32 Amplitude )`

### Description

This function begins playing a sound file.

### Arguments

sfp
  A pointer to the SoundFilePlayer data structure controlling playback.

Amplitude
  A value indicating the amplitude at which to play the sound file; the value is from 0 to $7FFF.

### Return Value

This function returns 0 if successful or an error code (a negative value) if an error occurs.

### Implementation

Library call implemented in music.lib V20.

### Associated Files

soundfile.h, music.lib

### See Also

``OpenSoundFile`(), CloseSoundFile(), DeleteSoundFilePlayer(), LoadSoundFile(), ReadSoundFile(), RewindSoundFile(), ServiceSoundFile(), StopSoundFile(), UnloadSoundFile(), CreateSoundFilePlayer()`