What is SSBUG?

SSBUG is the Super Nintendo Development System Debugger. SSBUG works in conjunction with Sculptured Software's SFX development systems (SFX2, SFX2mb, SFX3, WIRE & GEN2) and our 65816 assemblers (SASM,SASM32 & SASML/SLINK); Microtek Assembler for the 68000.



The debugger makes use of multiple overlapping windows, pull down and pop up menus, and full mouse and keyboard support to provide a fast, interactive environment.



Listed below are some of SSBUG features:



Download SASM .o files. (this includes SASML/SLINK files)

Download any Standard Motorola-S record files (*.abs)

Disassemble code memory in multiply windows.

View/Change ROM & RAM.

Memory Dumps in multiply windows.

Load and Save binary ROM images.

Software & Hardware* breakpoints.

Trace History*.

Control of program execution with single-step, trace into, step to cursor, abort* and resume after abort*.

Watch variables.